Naturally, since all of you know that dudes is a unisex term, I’m super glad to see all of you coming to visit our new website. It may not look like much, but that’s because it isn’t much at all. I, Tim, will be posting a few articles concerning my opinions on the going on of the entertainment industry (movies, games, TV, etc.) and will be providing links to all of the Dude Wrong Door videos here on this website. Youtube and Vidme have differing content at times so this will be the place to see it all!
In the meantime, check out the social media links we’ve placed down at the bottom, and “Lick, Cement, Surprise” on the channel!
Doom’s 2016 reboot paints a bright future for big budget video games.
Everywhere you look, someone is complaining about “games these days”. I do it all the time. Overpriced season passes, day one patches, and oh so much tedious filler (lookin’ at you Arkham Knight), are some of the biggest complaints you run in to. Many gamers wonder why video game developers and publishers can’t just deliver on day one, with a fun, well-crafted, tightly directed, and most importantly, complete game.
The Id Software developed and Bethesda published Doom reboot of 2016 is coming up on being a year old very soon. While most games would have finally become playable at that age, Doom not only has been an excellent first-person action experience from the start, but it has only seemed to improve with each passing day.
I frequently find myself diving back into the game’s superbly entertaining campaign and being able to pick any given level at any given time and having an absolute blast. Doom doesn’t ask me to sign up for anything when I fire it up. It does indeed have an overpriced season pass for the less than popular multiplayer component, but Doom is not multiplayer. To me, Doom is about jumping right in to the single player campaign and making Hell a living Hell for all of its ill-fated inhabitants.
From the punchy and satisfying combat, the flow of the level design, or the numerous collectables that I have yet to complete my search for, Doom satisfies with every repeated playthrough.
What makes this so special is that among all of the video game franchises that have tried reboots in the current and previous console generations, Doom stands alone atop the mountain, unchallenged.
While it is unfortunate that we are only now seeing our first stellar reboot, one that both recreates the effortless appeal of the original while building upon it in every constructive way (without overdoing it, mind you), Doom’s critical success as well as its serviceable sales, paints a positive for Id Software, Bethesda, and games media as a whole.
The industry is finally figuring out how to deliver a quality product in a world of crushing development costs and commonly accepted anti-consumer practices (I’m looking at you micro-transactions and invasive DRM). Unsurprisingly, the elusive answer seemed to be creating a quality product that didn’t treat its customers like criminals, simpletons, or sales, and instead treated the player like they were just that, a player. Someone here to enjoy themselves.
Youtube has seen better days. Video content creators are feeling the hurt after the recent ad boycott by many of the major advertisers on Youtube have been protesting the fact that their ads are showing up on videos that they don’t want to be associated with. While that is a pretty definitive statement on the level of intelligence advertisers think their customers possess, it is hurting everyone.
Well, everyone but those who aren’t generating their revenue from ads. While most of the major Youtube content creators are getting their revenue from the ads that run before, during, and in the middle of their videos, there are quite a few that are getting by with fan donations and Patreon subscriptions alone. The notion that you can make a living as a video content creator without being tied to the whims of ad companies involved with Youtube is downright liberating.
But asking people to go to a separate service like Patreon in order to contribute is a hassle and can get confusing. That’s where Vidme comes in.
First of all, Vidme is already a competitive alternative to Youtube on format, convenience, and features alone. Not to mention a high quality and high speed video player that is every bit as fast as Youtube’s. Vidme’s key advantage being that you will never run into any ads on their video player, nor their website.
Instead, viewers can tip a single sum of money to the creator from the video page itself, or they can subscribe using the monthly subscription service that is baked right in to Vidme itself, no Patreon link required. The process is extremely fast, intuitive, and creator friendly, as the channel owner can determine the exact price of the subscription, as well as what benefits that come with it, all from Vidme’s user menus.
So why is Vidme such a big deal to me? Well, in its current state, it has already proven much more beneficial than Youtube has ever been. I’ve tried many different things as a video creator, and nothing seems to work. What makes things worse is Youtube’s constant policy changes, expansive copyright claim minefield, and an algorithm that is constantly becoming more and more complicated to predict. On Youtube, I have been forced to try and create things for an algorithm, not for viewers.
With Vidme, not only am I free to create content that actual people would watch, but I am encouraged by the site, its staff, and its community. The website is creator friendly in every way, and for the first time, I have felt optimistic that people are getting to watch the things I make.
I only hope that this crazy experiment that puts faith in viewers and creators works out for everyone, because Youtube isn’t anymore, save for the major channels that are too big to fail.
If you want to check out our Vidme channel you can find it here.
For the foreseeable future, you can also find us on YouTube as well. I hope you enjoy yourself either way.